UE5-MCP (Model Control Protocol)

UE5-MCP (Model Control Protocol)

By VedantRGosavi GitHub

MCP for Unreal Engine 5

ai game-engine
Overview

what is UE5-MCP?

UE5-MCP (Model Control Protocol) is a project designed to integrate AI-driven automation into Blender and Unreal Engine 5 (UE5) workflows, enhancing game level creation, asset management, and gameplay programming.

how to use UE5-MCP?

To use UE5-MCP, clone the repository, install the required dependencies, and run the MCP within Blender or UE5 as per the workflow instructions provided in the documentation.

key features of UE5-MCP?

  • AI-driven scene generation with text-to-scene and image-to-scene capabilities.
  • Automated scene import and level conversion for Unreal Engine.
  • Asset management and creation using AI for 3D models, textures, and materials.
  • Gameplay programming assistance including Blueprint scripting and automated debugging.

use cases of UE5-MCP?

  1. Automating scene creation in Blender for game development.
  2. Streamlining level design and asset integration in Unreal Engine 5.
  3. Enhancing gameplay programming and debugging processes.

FAQ from UE5-MCP?

  • What are the prerequisites for using UE5-MCP?

You need the latest stable version of Blender, Unreal Engine 5, Python 3.x, and specific Python packages.

  • Is there a guide for installation?

Yes! Installation instructions are provided in the repository's documentation.

  • Can I contribute to the project?

Absolutely! Refer to the contributing guidelines in the repository.

Content

UE5-MCP (Model Control Protocol)

Overview

UE5-MCP (Model Control Protocol) is designed to integrate AI-driven automation into Blender and Unreal Engine 5 (UE5) workflows. This project builds upon BlenderMCP to provide an end-to-end pipeline for AI-driven game level creation, enhancing level design, asset management, and gameplay programming.

Features

  • AI-Driven Scene Generation (via BlenderMCP):
    • Text-to-Scene conversion in Blender
    • Image-to-Scene reference-based generation
    • Material and texture management
    • Automated scene composition
    • PolyHaven asset integration
  • Unreal Engine Integration:
    • Automated scene import
    • Game level conversion
    • Material and lighting transfer
    • Level optimization utilities
    • Blueprint-based scene manipulation
  • Asset Management & Creation:
    • Generates and modifies 3D models, textures, and materials using AI
    • Workflow automation for asset transfers between Blender and UE5
  • Gameplay Programming & Debugging:
    • Assists in Blueprint scripting
    • Performance profiling
    • Automated debugging for UE5

Prerequisites

  • Blender (latest stable version)
  • Unreal Engine 5 (UE5)
  • Python 3.x
  • Required Python packages (specified in dependencies.md)

Installation

  1. Clone the repository:
    git clone https://github.com/your-repo/UE5-MCP.git
    
  2. Install dependencies:
    pip install -r requirements.txt
    
  3. Configure settings (refer to configurations.md)
  4. Run MCP within Blender or UE5 as per the workflow instructions (workflow.md)

Usage

  • For Blender: Use Blender-MCP to automate scene creation and asset generation
  • For Unreal Engine 5: Utilize UE5-MCP for automated level design, asset integration, and debugging
  • For AI Integration: Check ai_integration.md for available AI-powered automation features

For detailed commands and parameters, refer to commands.md.

Contributing

See CONTRIBUTING.md for contributing guidelines and best practices.

License

Refer to LICENSE.md for licensing details.

Troubleshooting

If you encounter issues, check troubleshooting.md or submit an issue on GitHub.

Contact

Vedant Gosavi - vedantgosavi20@gmail.com Aditya Mhambrey Charles Green - charlesgreenreal@gmail.com

Acknowledgments

  • BlenderMCP project contributors
  • Unreal Engine community
  • [Additional acknowledgments]
No tools information available.
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